On Unsung: Pop-Up Edition, musical artists are profiled with added pop up information about their careers and life.
Runtime: 60 minutes
Unsung: Pop-Up Edition - Ace Combat 5: The Unsung War - Netflix
Ace Combat 5: The Unsung War (エースコンバット5 ジ・アンサング・ウォー, Ēsu Konbatto Go Ji Ansangu Wō) (Ace Combat: Squadron Leader in Europe) is a semi-realistic flight combat video game for the PlayStation 2. Like other titles in Namco's Ace Combat series, Ace Combat 5 features gameplay that is a mix between arcade flight and authentic flight simulation. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series, and was published by Namco in October 2004. A limited number of the games were bundled with the Hori Flightstick 2 accessory. Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character “Blaze,” an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. Although a majority of the gameplay in Ace Combat 5 remains similar to that of its predecessor, Ace Combat 04: Shattered Skies, several notable additions were made. Among these additions are an arcade mode and the ability for the player to interact with wingmen. The multiplayer mode present in previous titles, however, was scrapped during development. The game received generally favorable reviews, although critics noted that the game was not the “revolutionary step forward for the series” that Shattered Skies was.
Unsung: Pop-Up Edition - Development - Netflix
Namco first announced it was in development of Ace Combat 5 in the 2002 Tokyo CG festival, in a presentation focusing upon computer graphics. Later, in 2003, Namco launched an official website promoting “Project Aces,” originally thought to be a working title for Ace Combat 5. “Project Aces” was later revealed to be the name for the internal Namco development team responsible for the Ace Combat series; AC5 was the first title to directly credit its development to the “Project Aces” team. To ensure accuracy in the depiction of the game's aircraft, “Project Aces” was given permission by participating aircraft manufacturers to examine in person the planes that were to appear in the game. The visual team also made use of satellite images from the Japan Space Imaging Corporation in the development of the game's environments. Moreover, “Project Aces” incorporated full motion video into the cut scenes of The Unsung War, as opposed to the still images used in the plot sequences of previous titles. Hiroshi Tanaka, the Namco localization producer for Ace Combat 5, highlights wingman interaction as one of the key distinguishing features between the game and its predecessors. Tanaka says that the wingman interaction feature introduces a “strategic and fun aspect of battle.” Tanaka also states that because wingmen play a role in the story, the player can become more involved with the characters and the drama than in Ace Combat 04. The background music of the game's main campaign mode is primarily orchestral, although the arcade mode features rock music to complement its missions' more frantic pace. The game additionally features three vocal tracks. One is “The Unsung War,” a Latin choral piece performed by the Warsaw National Philharmonic Orchestra, that reiterates the “Demon of Razgriz” legend introduced in the game's campaign. Another is “The Journey Home,” a recurring song that implies a theme of peace during the campaign. The game also features the licensed track “Blurry” by Puddle of Mudd, which is featured during the game's opening trailer and closing credits.
Unsung: Pop-Up Edition - References - Netflix