Chaos;Head's story is set in 2009 in Shibuya and is centered around Takumi Nishijō, a high school student at the private Suimei Academy, and the strange and brutal murders that have recently occurred in the Shibuya area, known as the "New Generation" Madness. The story begins on September 28 with Takumi talking to an online friend called Grim. Grim is trying to bring Takumi up to speed about the recent New Generation events since Takumi is not interested in local or international news. A person named Shogun joins the chat room midway through Grim and Takumi's conversation. After Grim leaves the chat room, Shōgun begins to talk. He speaks in a very cryptic and confusing manner, leaving Takumi nervous. He then sends Takumi a barrage of image links, one of which appears to be of a brutal murder of a man being pinned by stakes to a wall.
Runtime: 30 minutes
Chaos;HEAd - Chaos;Child - Netflix
Chaos;Child is a visual novel video game developed by 5pb. It is the fourth main entry in the Science Adventure series, and a thematic sequel to Chaos;Head (2008). It was released in Japan in 2014 for Xbox One, and later for PlayStation 3, PlayStation 4, PlayStation Vita, Microsoft Windows, iOS, and Android. The PlayStation 4 and PlayStation Vita versions were released by PQube in Europe and North America in 2017. Other media based on the game has been released, including an anime television series, two manga, an audio drama, and the spin-off game Chaos;Child Love Chu Chu!! (2017). The player takes the role of Takuru Miyashiro, the president of his school's newspaper club, who experiences delusions. At multiple points throughout the story, the player gets the option to choose if Takuru should experience a positive or negative delusion, or neither: these choices affect the plot's direction, causing it to branch off from the main narrative into different routes. The game was created to have “psycho-suspense” elements similar to Chaos;Head, while also adding a larger amount of horror elements. For the game's aesthetic, the developers aimed for it to be “unmoving”, in contrast to the previous game in the series, Robotics;Notes (2012). The music was composed by Takeshi Abo based on notes of his impressions of the story and emotional flow, to ensure a good relationship to the game's worldview. The localization was handled by Adam Lensenmayer, whose experience with translating the Science Adventure game Steins;Gate 0 (2015) ensured a smoother process, with a lot of communication with the developers. Chaos;Child was well received by critics, but the Xbox One and PlayStation 3 releases failed to chart on the Japanese sales charts.
Chaos;HEAd - Notes - Netflix
Chaos;HEAd - References - Netflix